CRYTHIUM Wishlist
A burning meteorite streaks toward Earth above a night-side hemisphere
Strategic Command Alert: Impact Confirmed

CRYTHIUM

The future isn't just discovered. It's contested.

A REDFLARE Interactive RTS  ·  Built in Godot 4.6

ISRC Field Briefing · Sector 12 · ~2045

An alien crystal fell to Earth.
Every army wants it.

A meteorite strike seeds Sector 12 with Crythium — an extraterrestrial crystalline substance with properties beyond current technology. The Impact Site Recovery Command moves in to secure the field. So does everyone else. Deploy your Construction Yard, spin up the power grid, and fight for every glowing shard in a classic real-time strategy campaign in the spirit of the genre's golden age.

"Crythium is never transported by trucks. The war revolves around the drones that carry it — and the guns that protect them." ISRC logistics doctrine, recovered field manual
"Forge repairs what the Anvil endures." ISRC vehicle corps motto
Substance dossier — CRYTHIUM
OriginUnidentified meteorite impact, Sector 12
StructureExtraterrestrial crystalline substance
ThermalStable at absolute zero · extraordinary thermal properties
BehaviorFields regrow crystal by crystal beneath an ice-blue haze
ClassificationEXTREME
16
Unit callsigns
13
Structure types
2045
Theatre of war
1
Crystal worth fighting for
Operations Manual

Build. Harvest. Overwhelm.

Acquire resources, build infrastructure, produce units, expand, fight, win. The loop you grew up on — rebuilt with modern simulation underneath.

01 · Base Command

Classic base-building, modernized

Deploy the Keystone mobile construction vehicle into a Construction Yard and grow a power-gated tech tree of 13 structures — from Refinery and War Factory to Radar, Tech Lab and SatCom. Run low on power and your entire production line throttles to half speed.

02 · Economy

Harvest the contested crystal

Crythium fields regenerate under a freezing blue haze. Ground Haulers dock at refineries while aerial Extractor drones fly the cargo home — and every route they take is a route your enemy can cut.

03 · Ground War

A deep, specialized army

Siege railguns that outrange every static defense. Quadruped harassers. Electronic warfare. Engineers who steal enemy buildings out from under them. Every unit has a job — and a counter.

04 · Air Superiority

Carrier warfare from above

Recon drones, kamikaze strikes, heavy VTOL gunships — all serviced by the Korsair, a flying forward operating base with its own hangar, radar and orbiting escort screen.

05 · Command Grade

Built for commanders — and creators

Sub-100 ms order response, fog of war, radar minimap, formations and control groups, tunable skirmish AI — plus a full in-game level editor with weather, crystal fields, props and cinematic mission briefings.

ISRC Vehicle Registry · CX-Series

Know your arsenal

Every ISRC machine carries an official CX designation and a spoken callsign. Select a unit to open its field dossier.

Prologue · Level 001

The crash site awaits

The campaign opens at the impact zone itself: a cinematic briefing, a ruined sector, and the first glowing veins of Crythium breaking through the crust.

CRYTHIUM key art: a commander watches monitoring stations as a meteorite falls over a militarized city, with the tagline 'The future isn't just discovered. It's contested.'
Official key art — Strategic Command© REDFLARE Game Studios
Enlistment Open

The crystal won't claim itself.

Crythium is in active development at REDFLARE Game Studios. Wishlist it, follow the devlog, and be there when Sector 12 opens.