CRYTHIUM
ISRC Training Command · Online Manual

CRYTHIUM Field Manual

Everything a new commander needs for the war over Sector 12. For per-unit stats and doctrine, see the ISRC Field Database — every vehicle and structure has its own declassified file.

1 · Getting started

Every match begins with a Keystone — your mobile construction vehicle. Deploy it (select it and order Deploy) and it unfolds into a Construction Yard, the root of your entire base. From there, the classic loop:

A Construction Yard can pack itself back into a Keystone. Losing your base location doesn't have to mean losing the match — relocating is a legitimate (and bold) strategy.

2 · Camera

InputAction
W A S DPan the camera (screen-relative)
Q / ERotate the camera
Middle mouse · dragRotate the camera
Right mouse · dragPan the camera ("grab the ground")
Mouse wheelZoom (the view tilts up as you zoom in)
Screen edgeEdge scrolling (can be disabled in Options)

3 · Selection & orders

InputAction
Left clickSelect a unit or building
Left dragBox-select multiple units
Double-clickSelect all units of the same type on screen
Right clickMove order · attack target · set rally point (production buildings)
Ctrl + right clickAttack-move: advance and engage everything on the way
Shift + right clickQueue waypoints
A / FArm attack-move — the next left click is the order (right click cancels)
Ctrl + 19Assign the selection to a control group
19Recall a control group — press twice to jump the camera to it
Space / HJump the camera to the current selection

Tip: a short right click gives an order; holding and dragging the right button pans the camera instead. No more accidental move orders while flying over the map.

4 · Economy

5 · Combat doctrine

6 · The level editor

Crythium ships with the same editor its own missions are built in — open it from the main menu. Paint crystal fields, rocks and props, place the player start and enemy bases (one per AI doctrine), tune weather and fog, and attach a briefing video. Playtest drops you straight into your map.

InputAction
Left clickPlace the selected element (same element on its own cell removes it)
Right clickClear the stamp — left click then selects placed props
1Open the tile selector (⚙ on a prop card edits its properties)
Z / XEyedropper a placed element / clear a cell
WASD · Q/EPan / rotate — plus the same mouse camera as in-game

7 · Skirmish & AI

Enemy bases follow tunable AI doctrines — rush, economy, turtle, balanced — each with its own build priorities and aggression. Mix doctrines in the editor for asymmetric scenarios.

Manual for the Early Access build · updated July 15, 2026 · REDFLARE Game Studios